![]() ![]() You can then place another couple of single-tile walls just ahead of the main wall, repeating until you have a little box of walls that have gaps in between. ![]() Make a wall as per normal and then leave about six spaces clear, placing a single wall tile every two spaces. If you know you’re about to be under siege, however, you can be a little cheeky by leaving one-tile gaps in the wall. ![]() You can simply hit delete to eliminate a portion of wall (or any building or unit) when you need to make room for your troops. Not leaving your base any time soon? Then don’t leave a gap in your wall. It’ll let you react much faster than reaching for the comma or period key, especially if you move your cursor to the middle of the screen (as your view will immediately snap to the idle worker/unit the second you hit the button). Most gamers have a mouse with a couple of side buttons, and you can save yourself a lot of heartache by rebinding the idle villager/idle military unit button to one of your spare mouse buttons. You can rebind keys as well, which I’d highly recommend. Put simply: the more you can use your keyboard, the fewer clicks you need, which means less idle time and more razing your enemy to the ground. In general, your hotkeys should be assigned to the following: your primary and/or secondary units, naval units (unless on Hill Country), a set of siege units if built, your town centre, military production, any buildings with upgrades, and then other units like priests or specialist cavalry if they need to be managed separately. You’ll also want to hotkey your buildings with upgrades as well. One change made in AOEDE is that you can hotkey multiple buildings to a single hotkey, using TAB to switch between them. It’s especially important in Age of Empires though, as you’ll need to be moving around the map from the outset not only to find resources, but also what attack angles you’ll be most vulnerable from. Using hotkeys properly – as in, all the time – is one of the basics of any RTS. Make sure you build your first and second house as close as possible to where your workers are too: the less time villagers spend running between tasks, the faster you can assign them to something else. Leave more than one-hex gaps between buildings, otherwise large units will have trouble moving around, and make sure to build your early houses in positions on the edge of your initial fog of war (extending your vision). ![]() With that in mind, don’t do build grids of houses in 4. You’ll need to eventually create extra lumber camps and split your villagers accordingly, otherwise you’ll be losing a chunk of time just waiting for your villagers to ferry resources back and forth. Units can and will frequently bump into each other if their route to the gathering point gets interrupted – this can happen with lumberjacks if you’re not paying attention. The unit pathing in Age of Empires is notoriously fiddly, making the original StarCraft look like a godsend. Don’t forget that your town centre counts too: leave space around it so you can ring it with farms in the early game.īut it’s not just speeding up gathering. So with that in mind, make sure you place the resource gathering buildings – that’s your granaries and storage pits – as close to the resources as possible. Knock down a forest full of trees, and your workers will have further to run. Be smart with your buildingsĪge of Empires doesn’t have fixed resource points. Modern inclusions in the re-release include: an attack move button, an idle military hotkey, the ability to reseed farms with a single click, SHIFT clicking to train five units at once, gather points for buildings, and multi-building select (with TAB to toggle between buildings in a single hotkey). It’s worth noting that while Age of Empires Definitive Edition honours the experience of the original as much as possible – unit pathing can still be a nightmare, basically – there are a ton of changes the 1997 release never had. ![]()
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